The "Sumeria to Rome" tournament is one where you bring a different army to each round that is a geographical successor of the previous one.
Each round we try and do a different army. You get as many elements as allies in the next round as you got points in the previous. So if you win 4-2 you get 4 allied stands and your opponents gets 2.
The allies are from an army that was played in the first round that was geographically plausible (if possible). This of course can be relaxed based on what your club has available. And some Some armies (like Classical Indians) show up as many as 3 anyways.
|Location||Dawn of Civilization up to 1500BC||Biblicals 1500BC - 500 BC||Classicals 500BC - 0 AD||Fall of Rome 0 AD - 497AD|
|Egypt||I/2 Early Egyptian||I/38 New Kingdom Egyptian||II/20 Ptolemaic||II/84 African Vandal|
|Mesopotamia||I/5 Early Susiana and Elam||I/44 Neo-Babylonian||II/7 Later Achamenid Persian||II/37 Parthian|
|India||I/10 Pre-Vedic Indian||I/23 Vedic Indian||II/3 Classical Indian||II/3 Classical Indian|
|Aegean||I/18 Minoan||I/30 Dark Age and Geometric Greek||II/5 Later Hoplite Greek||II/19 Seleucid|