Mesnil First Contact

From the "Red Devils of the Orne" by Skirmish Campaigns

Date:June 8, 1944

Game length: 8-10 turns

German
  • German Blinds
  • Reconnaisance Force (Recon teams)
  • Dynamic Commander (Lt)
  • Big Man Lt. (Grade 3)
  • Big Man Sgt. (Grade 1)
  • Squad 1 (Motorized Recon Team) Big Man Leader (Grade 1)
  • Squad 1 (Motorized Recon Team) MG Section (4 men) EDNA 2, one Panzerfaust with car - Good
  • Squad 2 (Recon Team) Big Man Leader (Grade 1)
  • Squad 2 (Recon Team) Rifle Section (4 men) EDNA 2 , one Panzerfaustwith car - Good
  • Squad 3 Big Man Leader (Grade 1)
  • Squad 3 Rifle Section (6 men) one Panzerfaust and MG section (3 men) EDNA 2 - Average
Bonus attachments
1-6
  • Squad 4 (Recon Team) Big Man Leader (Grade 1)
  • Squad 4 (Recon Team) Rifle Section (4 men) EDNA 2 with car - Good
7-9
  • Squad 4 (Motorcycle Recon Team) Big Man Leader (Grade 1)
  • Squad 4 (Motorcycle Recon Team) MG Section (5 men) EDNA 2 with car - Good
10-15 Flank Entry
16-18
  • Artillery (Rocket support)
19-20
  • Big Man Leader (Grade 1)
  • Flamethrower team (3 crew) + Kubelwagon - Good
Allied ParatroopsAll forces are good
  • Aliied Blinds
  • Big Man Lt. (Grade 2)
  • Big Man Sgt. (Grade 1)
  • 2" Mortar (2 men)
  • PIAT team (2 men)
  • Squad 1 (Rifle Team) Big Man Leader (Grade 1)
  • Squad 1 (Rifle Team) Rifle Section (4 men) EDNA 3
  • Squad 2 (LMG Team) Big Man Leader (Grade 1)
  • Squad 2 (LMG Team) MG Section (4 men) EDNA 3
Bonus attachments
1-6
  • Squad 3 (LMG Team) Big Man Leader (Grade 1)
  • Squad 3 (LMG Team) MG Section (4 men) EDNA 3

9-12 Elite force - increase all to Elite
13-17 Inspired Leadership
13-20 Extra mines

Statistics

German

Weapon Statistics
MG34 4d6+1 pip per dice Anti- Tank
0-12" 12-18" 18-24" 24-30"
2 2 2 1
Nebelwerfer 2d6 +3 strike dice vs infantry 18" blast area
Flamethrower Anti- infantry
0-16" 16-24"
6d6 3d6
Panzerfaust 60 2d6 Anti- Tank
0-12" 12-18" 18-24" 24-30"
10 10 10 10

Allied

Weapon Statistics
Bren gun 3d6+1 pip per dice Anti- Tank
0-12" 12-18" 18-24" 24-30"
2 2 2 1
2" Mortar d6/2 hits, 3" radius
PIAT 2d6 Anti- Tank
0-12" 12-18" 18-24" 24-30"
6 6 6 6
Para A/T 0=12" - strike 6